Week 4

Pirate Ship Playhouse: Hull & Deck

Building complex geometry with Offset and Move

Welcome Back!

You've built a table and a sandbox. Now it's time to build something bigger and more complex — a pirate ship playhouse.

Over the next two weeks, you'll build a full pirate ship model using everything you've learned. This week, we focus on the two biggest parts: the hull (the body of the ship) and the deck (the flat surface on top).

You'll also learn about solid geometry — an important idea for 3D printing.

What You'll Learn This Week

  • Use Offset to create the hull's inner walls
  • Use Move and Copy to position the deck
  • Understand what a "solid group" is for 3D printing
  • Build the hull and deck of a pirate ship

Let's Begin

10 minutes

1. Warm-Up: Recap the Sandbox

Before we start the ship, let's review what you built last week. Open your Turtle Sandbox model.

Quick review:

  1. Orbit around your sandbox
  2. Check that all four walls are the same height
  3. Confirm that all parts are connected (no floating walls)
  4. Point out where you used Offset and where you used Push/Pull
The same skills you used for the sandbox will be used for the ship — just on a larger scale.
Reminder: Save your work with the format week#-studentid-firstname-lastname.
15 minutes

2. Ship Shape: Base Rectangle + Triangles

Pirate ships have a pointed front (the bow) and a flatter back (the stern). To make this shape, we'll start with a rectangle, then add triangles to the ends.

Step 1: Draw the main body

  • Select the Rectangle tool (R)
  • Draw a rectangle — type 4m, 1.5m — press Enter
  • This is the main body of the hull

Step 2: Draw the bow (front triangle)

  • Select the Line tool (L)
  • Draw a line from the top-left corner going forward
  • Draw a line from the bottom-left corner meeting the first line
  • This creates a triangle — the pointed front of the ship

Step 3: Draw the stern (back triangle)

  • Repeat the same steps on the right side
  • Draw a triangle extending from the right edge
  • This creates the back of the ship

Step 4: Clean up

  • Select the Eraser tool (E)
  • Remove the lines where the rectangle and triangles overlap
  • You should now have one continuous pointed shape — the top view of a ship
Inference lines are your friend. When drawing, SketchUp shows green, red, and blue hint lines that help you align to edges and endpoints.
20 minutes

3. The Hull: Offset + Move

Now we'll give the hull shape its depth. The hull is the curved body of the ship — its outer and inner walls.

Step 1: Extrude the hull upward

  • Select Push/Pull (P)
  • Click the flat ship shape
  • Pull it up — type 1m — press Enter
  • You now have a tall block in the shape of a ship

Step 2: Create the inner hull with Offset

  • Select the Offset tool (F)
  • Click on the top edge of the hull
  • Move inward and type 20cm — press Enter
  • You now have an inner shape that follows the ship's outline

Step 3: Push down the inner hull

  • Select Push/Pull
  • Click the inner top face
  • Push it downward — but do NOT go all the way through
  • Stop about 20cm from the bottom
  • This creates the "cup" shape — the inside of the hull

Step 4: Use Move to fine-tune

  • Select the Move tool (M)
  • Practice moving parts of the hull up and down
  • Press Ctrl + Z to undo if something goes wrong
Don't push through the bottom! If you push the inner hull all the way through, it creates a hole. Undo and try again.
20 minutes

4. The Deck: Offset + Push/Pull

The deck is the flat floor of the ship — where pirates walk. It sits on top of the hull, inside the walls.

Step 1: Draw the deck

  • Select the Rectangle tool
  • Draw a rectangle that fits inside the hull
  • Or use Offset again to create the exact shape

Step 2: Give the deck thickness

  • Select Push/Pull
  • Pull it up slightly — type 10cm
  • This is the deck's thickness

Step 3: Position the deck with Move

  • Select the deck (use Select tool — spacebar)
  • Right-click → Group
  • Select Move tool (M)
  • Move the deck down into the hull
  • It should rest about 20cm below the top of the hull walls

Step 4: Copy the deck (optional)

  • With the deck selected, press Ctrl + C then Ctrl + V
  • Use Move to place the copy as a lower deck
  • Real pirate ships often have multiple decks!
Move + Copy shortcut: Select the object, press M, then hold Ctrl while moving. This copies instead of moves.
25 minutes

5. Build Hull + Deck (Your Turn)

Now it's your turn to build the hull and deck. Follow the same steps, but make it your own ship.

Required features:

  • A pointed front (bow) and back (stern)
  • A hull with walls and a hollow inside
  • A deck positioned inside the hull
  • All parts connected — no floating pieces

Suggested dimensions:

Part Suggested Size
Hull length5m
Hull width2m
Hull height1.2m
Hull wall thickness20cm
Deck thickness10cm
Deck depth below rim20cm

Optional extras (if you have time):

  • Add a curved front by pushing/pulling the bow inward
  • Add a second lower deck
  • Add a small staircase using the Line tool
Save often. Press Ctrl + S after every major step. You don't want to lose 25 minutes of work.
10 minutes

6. Check for "Solid Group"

A solid group is a 3D object that is completely closed — like a watertight container. Only solid groups can be 3D printed.

What is a solid group?

  • Every edge is shared by exactly 2 faces
  • There are no gaps, holes, or open faces
  • It's the equivalent of a sealed box

How to check your model:

  • Select your entire model (drag a box around it with the Select tool)
  • Right-click → Group
  • Look at the Entity Info panel on the right
  • It should say "Solid Group"
  • If it just says "Group" — your model has holes or open faces

How to fix a non-solid group:

  1. Use the Eraser tool to remove stray lines
  2. Use Line tool to close any gaps
  3. Look for inside-out faces (they appear dark gray/blue)
  4. Right-click a bad face → Reverse Faces

Save your work:

  1. Click the model name at the top
  2. Rename it: week4-studentid-firstname-lastname
  3. Click Save
  4. Verify it appears in your Google Drive
Don't worry if it's not perfect yet. Solid geometry is tricky. We'll keep working on it in Week 5 when we add the cabin and portholes.

Check Yourself

Before you finish, make sure you can do all of these:

  • I can draw a shape using Rectangle + Line
  • I can use Offset to create inner walls
  • I can use Push/Pull carefully without pushing through
  • I can use Move to position objects
  • I can use Copy to duplicate objects
  • I can check if my model is a Solid Group
  • I saved my file correctly

Key Words to Remember

Term What It Means
OffsetCreating a copy of a shape at a set distance — used for walls and borders
MoveMoving an object from one place to another
CopyDuplicating an object so you have two of them
Solid GroupA completely closed 3D object with no gaps — required for 3D printing

Quick Check

Answer these in your head or on paper:

  1. What tool creates the inner walls of the hull?
  2. How do you copy an object while moving it?
  3. What does "Solid Group" mean?
  4. What do you do if your group isn't solid?

Optional Homework

Coming Next Week

Week 5: Pirate Ship Playhouse — Cabin, Portholes & Details — You'll add the ship's cabin, round portholes, and the plank. Then you'll finalize your model for 3D printing.

Teacher Instructions

  1. Verify each student still has their Week 3 sandbox saved in Google Drive.
  2. Review Offset and Push/Pull quickly before starting new content.
  3. Demonstrate how to draw the pointed ship shape with Rectangle + Line.
  4. Show how inference lines help align edges.
  5. Demonstrate Offset to create the inner hull.
  6. Show how to Push/Pull the inner hull without going through the bottom.
  7. Demonstrate Move and Ctrl + Copy to duplicate the deck.
  8. Guide students through building their own hull and deck.
  9. Circulate and assist students who struggle with solid geometry.
  10. Demonstrate how to check for a Solid Group using Entity Info.
  11. Show how to fix common non-solid issues (stray lines, reversed faces).
  12. Remind students to save often with Ctrl + S.
  13. Verify each student's file is named and saved correctly.
  14. Note which students need extra support in Week 5.