You've learned to navigate SketchUp, draw with precision, build a sandbox, and construct a full pirate ship. Now it's time to use everything you've learned to solve a real problem.
This week, you'll identify a problem in your school, home, or community — and design a 3D-printed solution. This is what real designers and engineers do every day.
By the end of this lesson, you'll have a finished 3D model, an exported STL file, and a short presentation explaining how your design adds value.
This is your final project. You'll design a 3D-printed product that solves a real problem. Your teacher will walk you through the rubric at the end of this page.
Project requirements:
Look around you. What problems could a 3D-printed object solve? Think about school, home, and your community.
Project ideas to get you started:
| Problem | 3D-Printed Solution |
|---|---|
| Broken classroom item | Replacement part |
| No pencil grip for disabled student | Custom pencil holder |
| Phone falls off desk | Phone stand |
| Lab tools missing | Custom organizer |
| Plants need labels | Garden markers |
| Door handle hard to grip | Handle attachment |
Other ideas you could try:
Brainstorm activity:
Now it's time to build. Use everything you've learned: Rectangle, Line, Circle, Push/Pull, Offset, Move, and Copy.
Step 1: Sketch your idea on paper first
Step 2: Build the main shape
Step 3: Add details
Step 4: Apply materials and colors
Step 5: Check for Solid Group
Once your model is finished and solid, export it and check it in a slicer.
Step 1: Export as STL
week7-studentid-firstname-lastname.stlStep 2: Open in a slicer
Step 3: Check these things:
Time to share. You'll present your project in 2–3 minutes.
What to include in your presentation:
Presentation tips:
Take a few minutes to reflect on your project.
Write a short reflection (3–5 sentences) answering:
Submit your work:
week7-studentid-firstname-lastnameweek7-studentid-firstname-lastname.stlBefore you submit, make sure you can do all of these:
| Term | What It Means |
|---|---|
| Design Process | The steps designers follow: identify → sketch → model → test → improve |
| Prototype | A first version of a design — made to test the idea |
| Iteration | Improving a design over multiple versions |
| Value | The benefit a design brings to a real person, service, or product |
Answer these in your head or on paper:
Your final project will be graded using the rubric below. The highest possible score is 50 points.
| Criteria | Excellent (10) | Good (7) | Fair (4) | Needs Work (1) |
|---|---|---|---|---|
| Problem Identification | Clear, specific, real-life problem that is meaningful and well explained | Clear problem, but not fully explained or slightly generic | Problem is vague or not clearly real-life | No clear problem identified |
| Design & Modeling | Model is complete, accurate, uses tools creatively, and solves the problem well | Model is mostly complete and solves the problem | Model is incomplete or only partially solves the problem | Model is missing or does not solve the problem |
| Printability | Model is a Solid Group, properly scaled, wall thickness is appropriate, overhangs considered | Model is mostly printable with minor issues | Model has several printability issues | Model is not printable |
| Presentation | Clear, confident, well-organized presentation that explains the problem, solution, and value | Clear presentation with minor gaps | Presentation is unclear or incomplete | No presentation or did not explain the project |
| Reflection | Thoughtful reflection that clearly explains the value added and what was learned | Reflection is present but brief or surface-level | Reflection is vague or missing key points | No reflection submitted |