Have you ever wondered how video game worlds, animated movies, or new products are created before they exist in real life?
This week, you'll take your first step into 3D modeling — the skill behind games, movies, architecture, and even medical prosthetics. You'll open SketchUp for Schools, learn how to move around in 3D space, and build your very first 3D object.
No experience needed. Just curiosity and a mouse!
Watch the short clip your teacher shows. Then think about these questions:
3D modeling isn't just for games. Look at how it's used in the real world:
Open SketchUp for Schools in your browser. Follow along as your teacher points out these parts:
Before you build anything, you need to move around in 3D space. Try each tool:
| Tool | What It Does | Shortcut |
|---|---|---|
| Orbit | Rotate around your model — like walking around a statue | O |
| Pan | Move your view left, right, up, or down | H |
| Zoom | Move closer or farther from your model | Z |
| Zoom Extents | Instantly see your whole model | Shift + Z |
Mouse shortcuts (much faster):
Your practice task:
This is the magic moment — turning a flat shape into a 3D object.
5m, 3m and press Enter2m and press Enterweek#-studentid-firstname-lastnameBefore you finish, make sure you can do all of these:
| Term | What It Means |
|---|---|
| 3D Model | A digital object with height, width, and depth |
| Axis | The three lines (red, green, blue) that show direction in 3D space |
| Origin | The center point where all three axes meet |
| Orbit | Rotate your view around the model |
| Pan | Move your view side to side or up and down |
| Zoom | Move closer or farther from the model |
| Push/Pull | Extend a flat face into 3D (or cut into a model) |
Answer these in your head or on paper:
Week 2: Drawing Tools & Precision Modeling — You'll learn to draw accurately with the Line, Offset, and Circle tools, and build a simple table.
week#-studentid-firstname-lastname. Points will be deducted if not followed.